I can't see why any of the current MacBook Pro offerings would be a problem any more or less than any other more typical installation on Windows. When playing bootcamped, none of this matters. And, in fact we expect that the next version of the operating system, the one to come after Mojave probably to be released this fall, will drop all support for and ability to run 32-bit applications, so that will be the end of TS3 for Mac for those staying current with the MacOS. It's the more crippled Mac version of the game that has the famous GPU (and other) incompatibilities associated with it. And not Mac specific exactly, I have to say that starting up either operating system on an SSD happens so fast that sometimes I think the system must really have been running all along when I wasn't watching it. Win 10 through Bootcamp, where I was formerly using Win 7, has provided no resistance to performance thus far although I did take the step to switch off its relatively new built-in Game Mode based on others reporting poor experiences with it. Haven't had much time to play except to load up the game a few times here and there after the install and copying of content over and it all seems to be fine after the usual steps taken to cap the fps, get the card formally recognized, and get rid of the unnecessary 32 MB texture memory override. I just installed the game on it a couple of weeks ago. Not on a Macbook Pro, but yes on a 2019 iMac with a Radeon Pro 560X. Or perhaps I should just say "good timing!" on this one. I swear you guys get together and come up with some of these questions just to make me feel important.
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